
On the other hand, on closer inspection, almost all of this turned out to be stamping. On the one hand, we saw a huge world, one glance at a map of which caused respect for it, more than four hundred different cities and villages, countless NPCs, an incredible variety of subjects, a somewhat unusual, but interesting and well-developed role system. But now all this is unimportant - it is important that we got "at the exit", after all the vicissitudes of the development.Īnd we got more than just an ambiguous game. Only the name and a couple of references to information from the early dizdokov ("Go Blades!", For example) in subsequent games remained from the original concept. The game, conceived as an Action about gladiatorial battles, at some point grew into the most ambitious fantasy RPG of that time. But it is unlikely that someone from the beginning “role players” who passed through the wastelands of Oblivion wondered at least for a minute why the favorite game has the number 4 in the title and why this series began.

Virtually every modern gamer, at least a little interested in the role-playing industry, is familiar with TES IV - Oblivion. Almost certainly you are at least indirectly familiar with this series - regardless of whether you love it or hate it fiercely.
